The best way to test a trait you have just made is to assign it to a General in RTW\\Data\\World\\Maps\\Camapign\\Imperial_Campaign\\Descr_Strat.txt. That is it, you are done! Here is a pic of our new trait in the game:
If you did create the entires for export_descr_VnVs_enums.txt above then simply copy all of them over to the bottom of the file, except the Trait name. This file is where you place the text that you will see in the game when you move your mouse over the trait’s name in a character’s information scroll. So for example, for the Hates Amazon trait above you would add the following: HatesAmazon Finally add in the Epithet if there is one. Also add the name for each Level, for each Description, and for each EffectsDescription. In this file add the name in the Trait line from the Trait Data section. Go to RTW\\Data\\export_descr_VnVs_enums.txt. It will be necessary to work on earlier versions of the game however. AgentType = (diplomat, spy, or assassin).GovernorLoyaltyLevel = (loyalty_disillusioned).MissionSuccessLevel = (not_successful, slightly_successful, partly_successful, highly_successful).One gives a chance of inheriting it from the father, and the second gives a chance to gain it after a losing a battle. There are two for this one we are creating. There can be any number of triggers for a trait. This is what determines how the trait is gained during gameplay. Threshold – A character must have the trait at this intensity (see Trigger Data below) in order to gain the trait at this level.Įffect – The actual effect the trait has, followed by the intensity of the effect, with can be positive or negative. Other family members will have the trait, but not the epithet. Note that when assigning traits with epithets to starting generals (by editing Descr_Strat.txt), only Faction Leaders will gain the epithet. This description will appear after the characters first name in the game. LoseMessage – (Optional) The same as with GainMessage.Įpithet – (Optional) This points to a description found in RTW\\Data\\Text\\export_VnVs.txt (and again optionally in RTW\\Data\\export_descr_VnVs_enums.txt.
This can also optionally be found in RTW\\Data\\export_descr_VnVs_enums.txt GainMessage – (Optional) This points to an description in RTW\\Data\\Text\\export_VnVs.txt that appears in the Faction Announcments when the trait is gained. Again this can be found in RTW\\Data\\Text\\export_VnVs.txt and RTW\\Data\\export_descr_VnVs_enums.txt It can also be found in RTW\\Data\\export_descr_VnVs_enums.txt, but this is optional.ĮffectsDescription – This points to the description of the game effects you see in the game. This is found in the RTW\\Data\\Text\\export_VnVs.txt file. Level – Most traits have multiple levels to them, each with their own unique name.ĭescription – This points to the description that the game will use for the trait when you mouse over it in the game. For example, if a character had HatesAmazon at level 2, then gained FearsAmazon at level 1, they would end up with their HatesAmazon trait at level 1. Instead if they gain one listed here it reduces the level of the new trait by the level of those gained. You can find a list of the available cultures in the game in RTW\\Data\\descr_sm_cultures.txtĪntiTraits – (Optional) Characters with the new trait cannot possess the traits listed here. NoGoingBackLevel – At the level specified the levels of the trait cannot be reduced by gaining its Anti-Traits.ĮxcludeCultures – (Optional) Characters belonging to the cultures listed here cannot gain this trait. If you specify more than one, only the first listed will work. It must be unique.Ĭharacters – This determines what kind of character may gain the trait. Trait – This line gives the name of the trait. Now we will break this down line by line and see what it all means. Here is an example of the Trait Data for a new trait in Amazon: Total War: -ĮffectsDescription Despises_Amazon_Ways_effects_descĮffectsDescription Hates_Amazons_effects_descĮffectsDescription Loathes_Vile_Amazons_effects_descĮpithet Loathes_Vile_Amazons_epithet_desc Every trait will have an entry in both sections. At the top is the Trait Data, while at the bottom is the Trigger Data. That way you can fall back to the original in case you make a mistake you cannot correct. Make sure to make a copy of each as a backup before you edit them. RTW\\Data\\export_descr_VnVs_enums.txt (optional) There are three files that must be edited to create new character traits: RTW\\Data\\export_descr_character_traits.txt Want to create new traits for your characters? Or simply modify the existing ones? This article will show you how, giving an example of creating a new trait in the process.